FOVE · Rift · Unity · VRソフト

Channel Player 1.05リリース


変更履歴 2019-03-18 1.05

Rift · Unity · VRソフト

Oculus Storeに並ぶようChannel PlayerをSTOREチャンネルに提出しました。

リジェクトされないよう祈るばかりですが、一通り提出物を揃えて、STOREへの審査に出しました。提出の際には以下のサイトの情報を参考にしました。Android向けだと apkファイルひとつで良いのですが、Windows向けにUnityで作った場合、exe以外にdllやDataフォルダにたくさんファイル出来るので、どうするのだろうと思っていました。しかし当然と言えば当然で、それらをzipファイルで固めてアップロードすれば良いだけでした。ALPHAチャンネルもそうですが、ただアップロードするだけで、ウィルスチェックなどは自動的に実施しているようです。結果はまた報告いたします。

Devel/OculusRift/OculusStoreでの配布方法 –

OculusGoのリリース用バイナリ作成→ストア審査申請→公開までの手順 – Qiita

Rift · VRソフト

Channel PlayerのALPHAチャネルアップロード

Oculusストア公開を目指して、まずはALPHAチャンネルにアップロードしました。現在ALPHAテスト中です。自身をテスター登録して、インストールおよび実行出来たので、ALPHAテスター募集中です。100名まで登録できるので、Oculus Riftオーナーの方でご興味がございましたら、applet@bp.iij4u.or.jpまでご連絡ください。よろしくお願いいたします。


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FOVE · Rift · Unity · VRソフト

Channel Playerのカメラトラッキングオフ実装

Riftの場合には、XRDevice.DisableAutoXRCameraTracking(target, true);でカメラのトラッキングは止められるが、FOVEの場合には利かないので、Fove Plug inに手を入れる必要がある。


            if (_isAuthoritative)
                // position head
                if (position)
                    Vector3 posiTemp = _sHeadPosition * worldScale;
                    if (useCustomPositionScaling)
                        posiTemp.x *= positionScales.x;
                        posiTemp.y *= positionScales.y;
                        posiTemp.z *= positionScales.z;

                    gameObject.transform.localPosition = posiTemp;

                // rotate head
                if (orientation)
                    gameObject.transform.localRotation = _sHeadRotation;

Channel Player 1.04, Channel Plyaer for Desktop 1.05リリース

#ChannelPlayer の新しいバージョン1.04をリリースしました。フォルダ単位のVR360, VR180再生機能に加えて、2D(3D)の動画ファイルの再生にも対応しました。ソフトウェアのページをご覧ください。#VR#OculusRift#FOVE

また、 #ChannelPlayer から派生させたDeskTop PC向けのChannel Player for Desktop 1.05をリリースしました。VRデバイス不要で代わりにマルチディスプレイにVR映像の任意の部位をそれぞれ表示可能です。機能制限の無いプロモーション版あります。 ソフトウェアのページをご覧ください #VR

Unity · VRソフト

Channel PlayerをOculus Goに移植中。


以下は、Channel Playerのフォルダー設定画面用の開発中のコードの一部です。

if (timer <= 0)
currentAxis = new AxisEventData(EventSystem.current);
currentButton = EventSystem.current.currentSelectedGameObject;
touchPadPt = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad);

debugtext.text = "x:" + touchPadPt.x + ", y:" + touchPadPt.y;
Debug.Log("x:" + touchPadPt.x + ", y:" + touchPadPt.y);

// タッチパッドが押された時
if (OVRInput.Get(OVRInput.Button.PrimaryTouchpad))
// xの範囲が -0.5から0.5にあり、かつyの値が0.5を超えていたらupとする。
if (Input.GetAxis("DPadV") > deadZone || (touchPadPt.y > 0.5 && -0.5 < touchPadPt.x && touchPadPt.x < 0.5)) // move up
// EventSystemにUp情報を送る。
currentAxis.moveDir = MoveDirection.Up;
ExecuteEvents.Execute(currentButton, currentAxis, ExecuteEvents.moveHandler);

フォルダ選択画面がコントローラーで操作出来るようになったので、今度はファイルシステムへのアクセスにトライします。ただし、タッチパッドの位置をリアルタイムで画面に表示させデバッグしていますが、ときどき全く位置が取れずに、touchPadPt.x, touchPadPt.yがいずれも0になることがあり、このコントローラーで制御するのはすごくストレスフルなので、使わないのもありだろうと思います。なにか変です。Oculus homeでも、思ったように操作できないことが多いですし。



Vectorのサイトにて、Channel Playerが無事公開されました。
チャンネルブラウザ & チャンネルプレイヤー for FOVE
チャンネルブラウザ & チャンネルプレイヤー for Rift


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